Laser247 Fantasy Sports: How Fantasy Cricket, Kabaddi and Football Work, Scoring, Contest Types and How Fantasy Differs From the Exchange
Laser247 offers contest-based fantasy cricket, kabaddi and football alongside its exchange and sportsbook. In fantasy you pick a team of real players before a match and score points from what they do on the field; you are ranked against other entries rather than betting on a result. This page explains the team rules, captain and vice-captain, how points are scored in each sport, the contest types and how to pick a team, and how fantasy differs from exchange betting. It is written by the Laser247 Editorial Team. Laser247 is operated by Sports Target B.V. and is for adults aged 18 and over only. Last reviewed 22 October 2026.
Fantasy on Laser247 at a glance
| Item | Detail |
| Sports | Cricket, kabaddi and football |
| Format | Contest-based: pick a team before the match, score points from real performances, rank against other entries |
| Account | The same Laser247 ID and wallet as the exchange, sportsbook and casino |
| Team lock | Teams lock at the scheduled start; changes are possible until then |
| Scoring | From the official scorecard; the scoring table for each sport is shown in the contest |
| Not live betting | There is no in-play trading in fantasy; once teams lock, nothing more can be changed |
| Minimum age | 18; KYC before the first withdrawal |
On this page
Fantasy versus exchange betting
| Question | Fantasy | Exchange |
| What you pick | A team of players | An outcome: a team, a runs line, a player’s score |
| What decides the result | Your team’s points against other entries | Whether the outcome happens |
| Who you play against | Other fantasy entries in the contest | Other users who take the other side of your bet |
| When decisions end | At team lock, the scheduled start | Any time until the market closes, including in play |
| Can you close early? | No | Yes, with cash-out or the opposite bet |
| What the platform charges | A platform fee, shown on each contest card | Commission on net winnings |
| Knowledge that helps most | Player form, roles, pitch and conditions, team news | The same, plus how prices move |
Many users do both on the same match: a fantasy team before the toss, and exchange trades during the match. They are separate products with separate results, and a good fantasy team says nothing about whether a match-odds price is wrong. The exchange is explained on the cricket betting page.
Team rules and captain choices
| Rule | Cricket | Kabaddi | Football |
| Team size | Typically 11 players | Typically 7 players | Typically 11 players |
| Roles | Wicketkeeper, batters, all-rounders, bowlers, with a minimum and maximum in each | Raiders, defenders, all-rounders | Goalkeeper, defenders, midfielders, forwards |
| From one side | A maximum from either team | A maximum from either team | A maximum from either team |
| Credits | Each player has a credit value; the team must fit within the total | As cricket | As cricket |
| Captain | Typically double points | Typically double points | Typically double points |
| Vice-captain | Typically 1.5 times points | Typically 1.5 times points | Typically 1.5 times points |
The exact role limits, credit totals and multipliers are shown when you create a team. The captain is the single biggest decision: a captain who scores 80 points adds 80 more to your total, and a captain who scores 5 adds 5. In large contests, where many entries pick the same favourite as captain, a well-reasoned different captain is how an entry separates itself from the field; in small contests, the most reliable scorer is usually the better captain.
Scoring tables (illustrative)
Placeholder figures, not current scoring. The tables below show how fantasy points are typically awarded, with illustrative values. The scoring table that applies to a contest is shown inside that contest; where it differs from these tables, the contest is correct.
Cricket (T20)
| Action | Points (illustrative) |
| Run | +1 |
| Boundary bonus (four) | +1 |
| Six bonus | +2 |
| Half-century bonus | +8 |
| Century bonus | +16 |
| Dismissed for a duck (batters, wicketkeepers, all-rounders) | −2 |
| Wicket (excluding run out) | +25 |
| 3-wicket bonus | +4 |
| 5-wicket bonus | +16 |
| Maiden over | +12 |
| Catch | +8 |
| Stumping | +12 |
| Run out (direct hit) | +12 |
| In the announced line-up | +4 |
Kabaddi
| Action | Points (illustrative) |
| Raid touch point | +1 |
| Raid bonus point | +1 |
| Successful tackle | +1 |
| Super raid (3 or more points) | +3 |
| Super tackle | +2 |
| Unsuccessful raid | −1 |
| Inflicting an all-out (each player on court) | +2 |
| Starting seven | +2 |
Football
| Action | Points (illustrative) |
| Goal (forward / midfielder / defender or goalkeeper) | +40 / +50 / +60 |
| Assist | +20 |
| Clean sheet (defender or goalkeeper, 55+ minutes) | +20 |
| Save (goalkeeper) | +6 |
| Penalty saved | +50 |
| Yellow card | −4 |
| Red card | −10 |
| Own goal | −8 |
| In the starting XI | +4 |
Whatever the exact values, the shape is the same in every system: wickets and goals are worth far more than single runs or touches, so bowlers who bowl at the death and attackers who take penalties carry the highest ceilings.
Contest types (illustrative)
Placeholder figures, not current contests. The table shows the usual kinds of fantasy contest with illustrative sizes. The contests open on a match, their entry amounts, number of entries and how winnings are shared are shown on each contest before you join; the contest card is the authority.
| Contest type (illustrative) | Entries | Share of entries that win | Suits |
| Head-to-head | 2 | 1 of 2 | Learning; a straight test of one team against another |
| Small league | 3 to 20 | Top third to half | Steady play with a reliable team and a safe captain |
| Mega or grand league | Thousands | Top 10 to 50%, with most of the prize at the very top | High variance; differentiated captain picks |
| Private league | Set by the creator | Set by the creator | Friends playing the same match |
Check three things on every contest card before joining: how many entries it takes, what share of entries finish in the money, and how the prize is split. A contest where a small share of entries win is a long shot, whatever your team.
How to pick a fantasy team
- Wait for the line-ups. In cricket and football, line-ups are announced about 30 minutes before the start, and a player who does not play scores nothing. Edit your team after the announcement.
- Read the conditions. A flat pitch and small boundaries favour batters; a turning pitch favours spinners; dew favours the side batting second. In kabaddi, a team’s lead raider takes a large share of its raids.
- Buy roles, not names. Top-order batters face the most balls; death bowlers take the most wickets; all-rounders score in two ways. In football, penalty takers and set-piece specialists have the highest ceilings.
- Choose the captain for the contest. Reliable scorer in small contests; a sound but less popular pick in large ones.
- Use the credits fully. Unused credits are unused points.
In kabaddi, raiders score most of the points; the season raid leaders and how raid points are counted are on the kabaddi betting page. Football roles and set-piece takers are covered on the football betting page.
The fantasy calendar for 2026–27
| When | Cricket | Kabaddi | Football |
| October–November 2026 | India in New Zealand: five T20Is to 1 November, five ODIs 4–15 November, two Tests to 1 December | PKL Season 13 auction and start (dates not yet confirmed) | European leagues, Champions League, ISL 2026–27 |
| December 2026 | India v Sri Lanka ODIs and T20Is, 13–27 December; Big Bash from mid-December | PKL Season 13 (expected) | European leagues, ISL |
| January–March 2027 | India v Zimbabwe ODIs; Women’s Premier League from 14 January; Border-Gavaskar Trophy from 21 January | PKL playoffs (expected) | Champions League knockouts from February |
| Late March 2027 onward | IPL 2027 (dates not yet announced) | Kabaddi Champions League Season 2 (dates not yet announced) | Season run-in |
Fixtures and start times for this week’s cricket are on the live cricket matches page.
Fantasy and the law in India
The legal position of paid fantasy contests in India changed in 2025. In August 2025 Parliament passed the Promotion and Regulation of Online Gaming Act, 2025, which prohibits offering, facilitating or advertising online money games in India and distinguishes them from e-sports and social games. Fantasy contests that involve paying an entry amount in the hope of winning money fall within its scope, and several large Indian fantasy platforms withdrew their paid contests after the Act. Before the Act, courts had treated fantasy sports as a game of skill; that distinction no longer settles the question for paid contests online.
Laser247 is operated by Sports Target B.V., which is incorporated and regulated in Curaçao. How the Act applies to overseas operators and to individual users is a matter for the authorities and the courts, and enforcement practice is still developing. Several states also have their own laws on online gaming for stakes. Nothing on this page is legal advice. You are responsible for knowing the law where you are; if you are unsure, take advice before playing.
How to enter a fantasy contest on Laser247
- Log in to your Laser247 ID on the website or the app. No ID yet? See the register page.
- Open Fantasy and choose a match. Pick the sport and the match; upcoming matches show the time left before team lock.
- Create a team. Pick players within the role limits and credit total, then choose a captain and vice-captain.
- Choose a contest. Read the contest card: entries, share of winners and how the prize is shared.
- Check your team after the line-ups. Replace any player not in the announced line-up before team lock.
Responsible play
Fantasy feels like a test of knowledge, and it is easy to treat losses as bad luck and enter more contests to win them back. Decide how many contests you will enter on a match and the most you will spend before team lock, and stop there. Set a deposit limit, a loss limit and a session reminder under Account, then Responsible Gaming; they apply to fantasy as well as betting. Free help is available in India from Tele-MANAS on 14416, the Vandrevala Foundation on +91 9999 666 555 and iCall on +91 9152987821; the responsible gaming page has the warning signs. Laser247 is for adults aged 18 and over only.
Frequently asked questions about Laser247 fantasy sports
Which fantasy sports are on Laser247?
Cricket, kabaddi and football, as contest-based fantasy games using the same Laser247 ID and wallet as the exchange and sportsbook.
How is fantasy different from betting on the exchange?
In fantasy you pick a team of players before the match and rank against other entries on points; there is no in-play trading. On the exchange you back or lay outcomes and can trade until the market closes.
How many points does a captain earn?
In most fantasy systems the captain earns double points and the vice-captain 1.5 times. The multipliers that apply are shown when you create a team.
Where is the scoring table?
Inside each contest. The tables on this page are illustrative; the contest's own table is the one that applies.
When do teams lock?
At the scheduled start of the match. You can edit your team until then, which is why it is worth checking after the line-ups are announced.
What happens if a player I picked does not play?
A player who does not take part scores no points, except where the scoring table awards a line-up bonus only to players in the announced team. Edit your team after the line-ups to avoid this.
Is paid fantasy legal in India?
The Promotion and Regulation of Online Gaming Act, 2025 prohibits online money games in India, and paid fantasy contests fall within its scope. Several states have their own laws too. Nothing on this page is legal advice; check the law where you are before playing.